Venriel 2.0

Homepage for Venriel 2.0, using a homebrew system to tell a story set in fictional, modern-day Venriel.

 

Changelog

  • May2018

    • Increased base mana from 2 to 10
    • Master-class weapon feats (experimental)

  • Apr2018

    • Changed avoidance formula from 2.5*AGI to 2.3*AGI. Also changed sprint formula.
    • Character sheet changes (dam% on weapons, cleaned secondary skills)
    • More spells, weapons, features

  • Mar2018

    • Added new features, spells, items, etc.
    • Added # of features a character should have on character sheet
    • Added spell save challenge to appear on spell macros with a save included, also added mana cost to macros
    • Clearly defined how spell slots work as well as encumbrance's effects
    • Started sign features
    • Changed mana equation to 2+floor(Wisdom*1.2)
    • Fucked with aim/avoidance equations
    • Added armor mods/enchantments
    • Started StrayLight

  • Feb2018

    • Added weapon, armor, other item details (in progress)
    • Changed how spell level effects spell save challenge, and allow lower level spells to be cast at higher levels
    • My back hurts
    • Added new spells, features as well as reformatted existing documents
    • Added multifire mechanic and status effects

  • Jan2018

    • Too many character sheet bug fixes

  • 2017

    • Made Venriel 2.0
    • So many sprites
    • Too many maps
    • Kill me

Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.

Venriel 2.0

RaeyaLynn Genjimain